New Transport Fever 3 Video Dives Into Infrastructure Tools

Transportation made easier.

Urban Games’ upcoming release of Transport Fever 3, the highly anticipated transport tycoon simulator game, showcases a new video highlighting the game’s revamped traffic system and infrastructure tools. From highways and bridges spanning bodies of water to intricate urban neighborhoods, this latest simulation game introduces exciting new features and intricate details to enhance gameplay. Vehicles now respond more effectively to their surroundings, seamlessly changing lanes to find faster routes. Environmental considerations play a significant role, with features like noise barriers and pollution control measures. Players can get a sneak peek at what’s in store for Transport Fever 3 by checking out the latest “First Look” trailer below.

About Transport Fever 3

Plan, build, and optimize! Transport Fever 3 puts the player in charge of their own transport empire. From humble beginnings with horse-drawn wagons, steam trains, and paddle-steamers working towards the latest jet planes, supertankers, high-speed trains, and helicopters, players will build the network that drives the world! Every delivery earns money, while every train, truck, plane, or ship increases costs. Players will plan and build profitable routes, balance infrastructure expenses, and invest in upgrades to stay ahead of growing demand. With success comes the financial freedom to expand the players reach, while earning the right to build world famous landmarks to demonstrate their achievements. Fall short, and the player will be seeking efficiencies and improvements to propel their company forward. Profit alone is not enough: town satisfaction, smart expansion, and efficient service delivery define long-term success. Every decision feeds into city growth and the player’s legacy as a transport tycoon.

Transport Fever 3 releases on the PlayStation 5, Xbox Series X/S, and PC in 2026. Players can visit the game’s official website for more information.

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Seth Hay: When Seth is not designing or developing, he spends time with his family and his occasional dose of anime, sports and video games.
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